Whenever the Market is empty, it stays closed for the rest of the turn.
After setup, all CEPs bought and awarded will come from the Market (raising their price each time) or a controlled Region.
A player can spend CEPs from a region they control, but cannot sell them in the Market.
If you receive 2 CEPs (due to Forestation or advancements on the Knowledge track) and only one is available in the Market, you take the last one, add another 2 (raise the price every time) then take one more and close the market.
A built Power Plant goes in the current decade slot of any Region (if empty) and only replaces a Fossil Fuel plant from a previous decade if the current decade is occupied. If all slots are occupied by Renewable Power Plants, the Plant cannot be built.
With every Scientist, a player gains a Research point.
Lobbyist cards cannot be scored during another player’s turn.
End of decade
Only the top 2 players on the Research tracks will earn Money or VPs during the Income phase in a 3 or 4 players game and only the first in a 2 players game.
VPs lost by not fulfilling Environmental Goals increase by 1 each decade and so do the points necessary to reduce ppm (2010-1, 2020-2, 2030-3, 2040-4).
Two or more, different Environmental Goal tiles can be flipped at the same time due to a single Action but two identical tiles will require two different actions.
Environmental Goal tiles are flipped at the end of the decade, during the Environmental Goals phase.
Private Goal cards remain secret until the end of the game and are not revealed when accomplished both when playing Co-op or Competitive (exception: Co-op card 3)
Performing a second Main Action (by adding pollution) does not grant another 3 Executive Actions.
If you run out of Infrastructure wooden tokens of your color, you can use those of any other color.
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