General rules
- When moving, your faction has to rule the clearing your are moving from and/or the clearing you are moving to. The Vagabond is not affected by this rule (basic but even experts forget it sometimes).
- Victory Points are never lost (exception: Eyrie Turmoil), if a building (Marquise) or Sympathy (Woodland Alliance) are lost, the VPs are not lost and can be gained again.
- The game finishes the moment a faction reaches 30 points, no need to complete the turn or day.
- Buildings (square tokens) count towards Ruling a clearing, round tokens (sympathy and wood) do not, but any type of token can be attacked and removed. Every token removed by a rival faction gives it a VP.
Crafting
- When crafting, each crafting piece can only be activated once in the same turn.
- When crafting, activating a crafting piece means just declaring it. Only in the case of the Vagabond, the Hammer/s get exhausted.
- A card cannot be crafted just for VPs if an item is not available in the map supply.
Battling
- When battling, if all warriors of a faction are removed from a clearing, any remaining hits are dealt at Buildings or Tokens.
- When attacking, only a single faction can be chosen to be attacked during a Battle action (this is also true if the Vagabond is Allied with a faction, as he can only attack with the allies, not defend).
- An Ambush takes place before the actual battle, the pieces are removed and then the battle takes place.
- Ambush cards can be played by a faction if it has any kind of presence in a clearing (warriors and/or building and/or tokens)
- Ambush cards can remove tokens (warriors first as usual though).
- Bonus hits given by crafted cards do not need warriors to deal them (2 warriors can deal 2 hits+any extra given by a card or anything else)
Marquise de Cat
- When constructing a building, the wood used has to come from a connected clearing (a line of clearings ruled by the Marquise).
- Other factions cannot place Warriors or Tokens in the clearing with the Keep, but they can Move there.
- The Keep can be destroyed, making the Marquise the only faction that can be completely wiped off the board.
Eyrie Dynasties
- The Eyrie rules a clearing if tied for presence.
- If all Roosts on the board are destroyed, the Eyrie places a Roost and 3 warriors on a clearing with the fewest enemy warriors.
- The Move part of the Decree tells you where to move from, not to.
- Cards within each Decree column can be played in any order.
- If a Decree column does not have any cards, that action is skipped.
- Unlike other factions, the Eyrie only scores VPs in the Evening, not when a Roost is built.
- If all 4 leaders are deposed due to Turmoil, the 4 leader cards become available again.
Woodland Alliance
- If no Sympathy tokens are on the board, Sympathy can be placed anywhere. After that, only in adjacent clearings.
- When spreading Sympathy in a clearing with 3 or more enemy warriors, an extra matching Supporter card is used.
- When a rival faction removes a Sympathy token from a clearing and has no card to give to the WA, the WA takes one from the shared deck.
- In battle, uses the highest die both when attacking and defending.
The Vagabond
- Can only Slip into forests at Birdsong but can Move out of them.
- Forests are not halved by rivers (but they are in the Winter map).
- The Vagabond is not a Warrior, therefore it is not affected by Sympathy when moving in a clearing that has it.
- When moving to a clearing ruled by a Hostile faction, 2 Boot items are used.
- When Aiding, beside the card given to the faction, one Item of choice has to be exhausted.
- When Aiding to level 2 or 3, 2 or 3 aids have to be given during the same turn.
- Aid can be given to a faction that has any piece in your clearing.
- Cards given when Aiding have to match your current clearing.
- You can aid a Hostile faction, but it remains Hostile.
- At Birdsong, count Teapots refresh then standard refresh.
- Teapots, Coins and Satchel items do not get exhausted unless used for a Quest or when Aiding. When exhausted, they must be moved to the satchel.